Origional Black and white
television was invented in the
In order to compensate for the slightly slower rate they
came up with a special frame count sequence called drop frame counting. Drop
Frame count sequence drops or skips 2 frame counts at the beginning of every minute. Frames 0 and 1 of the first second of every
minute are skipped. So, a typical count
sequence would go something like this
This is not so bad, unfortunately, this technique over compensates for the slower frame rate. To compensate for the over compensation, frames are NOT skipped on every tenth minute (minute is exactly divisible by 10). For example, the previous rule would cause the following count 01:19:59:28, 01:19:59:29, 01:20:00:02, 01:20:00:03 however, since the new minute (20) is exactly divisible by 10 the frames are not skipped and the count is normal 01:19:59:28, 01:19:59:29, 01:20:00:00, 01:20:00:01. As we will see later, even the corrected compensation is not perfect.
So, in review, there are two
differences between 29.97 drop frame code and 30 non drop frame code. First the frame rate is different by about
.1%. Secondly, to make up for the drift
that occurs due to the rate difference, the count sequence is different due to
the dropped frames. The result is an
offset between clock time and the current time code count. The offset or error cycles in a
predictable way about +/- 1.8 frames or so (see below). You can see that the
cycle repeats itself each ten minutes.
The Following Chart Illustrates, over a 10 minute period, what goes on



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During each minute the count drops behind clock time
about 1.8 frames. (since there are fewer frames
per second) At the minute cross over boundary 2 frames are skipped
putting the count ahead about .2 frames This .2 frame per minute over correction yields a 2.02
frame drift over a ten-minute period. To compensate for the 10-minute drift of just over 2
frames the normal 2 frame drop does not occur on the ten-minute
crossover. This reduces the amount
of drift to about .02 frames ahead over 10 minutes.

Zooming out a bit we see the error drifting up and the 6 corrections per hour (every tenth minute). Due to the combination of the natural rate difference and the double over compensation, there ends up being a 3.8 frame (+/- 1.8) error window that drifts upward at the rate of about .1 frames per hour. (IE the count getting further ahead of the clock by .1 frames per hour with an error deviation of +/-1.8 frames.

Zooming out once more, the .1 frames per hour drift and the 3.6 frame error window can be seen over a 24 hr period. The worst case offset occurs near 24 hours.


This 4.5 frame difference means that for about ½ of a frame there could be a maximum 5 frame difference between Count and Clock Time. The first occurrence of a 5 frame offset occurs at 20:28:59.28.
This table lists the different offset values used in the above tables with greater accuracy. The equations are also shown.
|
|
Frames |
|
Every
Second the Count sequence falls behind (30-30*1000/1001) |
0.02997003 |
|
If we did
not correct, Every Minute the count would be behind by (AboveValue*60) |
1.798201798 |
|
But Every
minute we Drop 2 frames so the count only gets ahead by (2-AboveValue) |
0.201798202 |
|
So then
every ten minutes we would be ahead (without correction) (AboveValue*10) |
2.017982018 |
|
To Correct
for this we dont drop the 2 frames on the ten-minute boundary. This means that every ten minutes the count
only drifts ahead (AboveValue-2) |
0.017982018 |
|
So every
hour we drift ahead (AboveValue*6) |
0.107892108 |
|
After 24
Hrs the count is only ahead by about (AboveValue*24) |
2.589410589 |
|
|
|
Another way to look at the overall error .
|
Frames in
24 Hrs at a rate of 29.97 fps |
|
|
|
Frames in
24 Hrs at a rate of 30 fps |
2592000 |
|
|
Difference
between 30 and 29.97 |
-2589.41 |
|
|
Extra
Frames Per Hour we must drop to compensate (AboveValue/24) |
107.892 |
|
|
The Drop
Frame Count sequence actually Drops 108 per hour |
108 |
|
|
Over 24
Hrs we have a discrepancy of (108-107.892)*24 |
2.589411 |
There are 4 frame Rates that a system must deal with. 24, 25, 29.97 and 30 frames per second. The Following tables show the frame rates and corresponding total frames in 24 hrs.
|
Rate |
Total Frames |
|
24 |
2073600 |
|
25 |
2160000 |
|
29.97002997 |
2589410.589 |
|
30 |
2592000 |
In addition, there are 4 different count sequences that are
used, 24, 25, 30 drop Frame and 30. The
following chart shows the relationship between these count sequences and the
total number of counts from 0 to

Of the 16 combinations of frame rates and count sequences, only 6 are used as shown below.
|
Rate/Count |
Referred to as |
|
|
|
24/24 |
24 |
|
|
|
25/25 |
25 |
|
|
|
29.97/30 Drop |
29.97 drop |
|
|
|
30/30 |
30 |
|
|
|
|
|
|
|
|
29.97/30 |
29.97 non drop |
|
|
|
30/30 drop |
30 drop |
|
|
24,25 and 30 Non Drop are true rates in that the Time Code and the frame ( or clock time) remain true. 29.97 drop, 30 drop and 29.97 non drop are not true rates. As seen above, 29.97 drop attempts to remain as true as possible but time code and clock time can be out of sync, at times, as much as 5 frames.
30 drop and 29.97 non-drop are required to properly track video that was striped with one count sequence and played at the incorrect rate. In order to play in sync with picture, the system needs to know what rate and count we are receiving.